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Train (prototype)

Responsibilities:

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  • The Story and game play was my idea and I recruited people to help me work on this project 

  • Concept Design: Designed the layout of the carts and the player interaction maps 

  • Modeling: Designed Train and most of the objects within the Train except for a few props what Rick made and a few props from the asset store

  • Was in charge of lighting the seance. Each cart had a different mood with different colors.  

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Programs Used:

  • Game was created in Unity

  • Lighting was also using Unity PBR 

  • 3Ds Max for all of the modeling

  • Texturing was designed in Substance Painter and Photoshop

About:

This prototype was created in a process of 11 weeks. The concept is the player wakes up on a train and doesn't know where they are or who they are. The player must find items throughout the train car to open the door to move to the next car. This is a puzzle based game.

I worked especially hard at making the player feel like they are on a real train by making the atmosphere and layout very dramatic. I achieved this through the lighting, textures and animations. The lighting was my favorite part of building this game. I got to play around with different colors and animating the lights to get the mood and feel That I wanted.     

 

Team Members:

Lisa Morris

Caitlyn Heiting

Keith Havron

Rick Amaya

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Lighting No Textures
Textures
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