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Future Tence

Responsibilities:

  • Concept Art: Designed the laboratory architecture and layout creating an exciting and dynamic game experience

  • Modeling: Designed laboratory and most of the objects within the laboratory

  • Created the lighting and textures in the laboratory

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Programs Used:

  • Game was created in Unity

  • Lighting was also using Unity PBR 

  • 3Ds Max For all of the modeling

  • Texturing was designed in Substance Painter and Photoshop

About:

Future Tence is a puzzle game created by a team of students attending The Art Institute of Austin. This project took about 14 week to complete. The Idea or the base of the game was created by Frank. The player starts the game turning on a time machine only to find out the future lab has been destroyed. The player will then have to travel back and forth through time to complete the puzzles. 

I created the concept art along with Jay. I had just returned from Italy and was inspired to make this interesting design for the Lab. I then proceeded to make the model, texture and light the seance. 

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Team Members:

Lisa Morris

Frank Pierce

Charles Knox

Jay Perry

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Lighting No Textures
Textures
Lighting with Textures
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