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Software:

Maya

3Ds Max

Unity

Unreal Engine

Photoshop

Illustrator

Houdini

SVN

Substance Painter

XNormal

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Skills:

Agile (Scrum) development

Setting up workflows

Problem Solving

Unity Version Control

Understanding of art and animation pipeline

Shader development

Prototyping

Animation

Modular Sets

Time Management

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Experience:

Rooster Teeth Animation

Senior Technical Artist

Projects: RWBY, gen:Lock, RvB, Death Battle, Justice League x RWBY: Super Heroes and Huntsmen Part 1&2

2018 - Present â€‹

  • Strong analytical and problem-solving skills to identify technical challenges and provide innovative solutions. Skilled in troubleshooting and resolving issues related to art asset integration, performance optimization, and cross-platform compatibility; from every part of the pipeline to produce desired images using various DCCs (Maya, 3ds Max, Houdini, Unreal, Photoshop, After Effects, Nuke, Substance).

  • Help engineers evaluate commercial and proprietary software for use in production.

  • Teach artists and document new workflows/tools in various DCCs.

  • Liaison between engineers and artists in creating new tools for shot work.

  • Prioritize support tickets with production and engineering departments to make sure everything runs as smoothly as possible.

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Out Foxed

Astire Games/ Internship

Environment Artist & World Building

Team of 7

13 Weeks 2017

  • Published mobile game on April 05, 2017 to iOS and Android  

  • Demoed game at SXSW Gaming Expo 2017

  • Created and optimized 3D models, textures, and materials for environments and props maintaining high visual fidelity while maximizing performance.

  • Actively participated in team meetings, providing creative solutions and suggestions to improve overall art quality and project efficiency.

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S.C.A.R.E.

Environment Artist and World Building

Art Institute of Austin 2016 -2017

Team of 10

33 Weeks 

  • Demoed game at SXSW Gaming Expo 2017

  • Developed materials and textures using Substance Painter, Substance Designer, and Photoshop, ensuring a high level of quality and consistency.

  • Created highly detailed and optimized 3D environments, including terrains, buildings, and props, using 3Ds Max software, created custom colliders and rigidbody for dynamic player experience

  • Conducted regular performance profiling and optimization to achieve optimal frame rates and efficient memory usage.

  • Used SVN (Subversion) for version control and collaborative development. Skilled in managing and merging assets, tracking changes, and ensuring smooth collaboration within a team environment.

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Sphere That Could

Environment Artist and World Building

Art Institute of Austin 2016

Team of 6

11 Weeks 

  • Streamlined the assembly, editing, and optimization processes for intricate and highly detailed 3D environments.

  • Implemented lighting setups to achieve desired mood and atmosphere within level environments, utilizing Unity's lighting systems.

  • Took ownership of work through completion; collaborated closely with production lead to create visually compelling and immersive game levels

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Future Tense

Environment Artist

Art Institute of Austin 2015

Team of 4

11 Weeks 

  • Created 3D models and textures from concept art and photo reference

  • Created concept art/designs to help in the construction of 3D game assets

  • Worked collaboratively with the game designers and technical artists to understand and interpret design requirements

  • Achieved and maintained lighting of indoor levels, using lighting tools to enhance a scene

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Red Curry Thai & Sushi

Waitress & Hostess

2007 - 2015 

  • Collaborated with colleagues and kitchen staff to ensure accurate and timely order delivery, contributing to overall customer satisfaction.

  • Learned skills to adapt to changing circumstances and maintain composure in a fast-paced work environment.

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Education:

  • The Art Institute of Austin 2015-2017     

    • Bachelor Degree of Fine Arts in Game Art & Design

  • Sam Houston State University 2014-2015

    • Animation Program​

  • Lone Star College 2009-2014   

    • Associate of Applied Science Degree in Game Design and Art   

    • Associate of Applied Science Degree Visual Communications Animation

Professional Skills:

  • Extensive knowledge of creating and animating 3D models, texturing, rigging, and lighting using Maya and 3Ds Max robust toolset. Experienced in working with keyframe animation and character rigging.

  • Proficient in game engine Unity and Unreal Engine, including scene setup, level design, material creation, asset integration, scripting / blueprint, and optimization techniques. Capable of developing visually stunning and immersive experiences using these engines' powerful features and tools.

  • Proficient in Agile methodologies and Scrum framework. Skilled in organizing and prioritizing tasks, collaborating with cross-functional teams, and ensuring efficient project management and delivery.

  • In-depth understanding of the art and animation pipeline, including asset creation, rigging, animation, and optimization. Able to effectively communicate with artists and animators, ensuring smooth integration and adherence to technical requirements.

Honors:

  • Rooster Teeth employee of the month

  • Won best in show at graduation portfolio show

  • Deans Honor List

  • Sold 30 copies of a painting to accumulating $2,250 for a charity 

  • Second place student art show, sold drawing

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Activities that Demonstrate Personal Drive

  • Instructor and 2nd degree black belt in Teakwondo

  • Solo pilot of paraglider

  • Kayaker class IV level

  • Kiteboarder and snowboarder

  • Traveled to 87 countries & 7 continents

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LISA MORRIS

Click for Resume

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