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Software:

Maya

3Ds Max

Unity

Unreal Engine

Photoshop

Illustrator

Houdini

SVN

Substance Painter

XNormal

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Skills:

Agile (Scrum) development

Setting up workflows

Problem Solving

Unity Version Control

Understanding of art and animation pipeline

Shader development

Prototyping

Animation

Modular Sets

Time Management

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Technical Artist:

A proven technical artist who consistently manages the delicate balance between artistic preservation while leveraging the Digital Content Creations (DCCs) for optimal production outcomes. Readily collaborates with artists and programmers, offering expert guidance on technical resource utilization and staying abreast of leading-edge techniques while empowering the team to achieve outstanding results. Highly skilled at maintaining tools and pipeline workflows, ensuring a seamless and efficient creative process by consistently monitoring tool and pipeline performance, and proactively addressing challenges. Recognized for being a staunch advocate for clarity and knowledge dissemination, adept at crafting comprehensive process documentation that empowers teams to confidently embrace new workflows and enhance project quality.

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Professional Skills:

  • Extensive knowledge of creating and animating 3D models, texturing, rigging, and lighting using Maya and 3Ds Max robust toolset. Experienced in working with keyframe animation and character rigging. 

  • In-depth understanding of the art and animation pipeline, including asset creation, rigging, animation, and optimization. Able to effectively communicate with artists and animators, ensuring smooth integration and adherence to technical requirements. 

  • Orchestrating the creation of desired visuals through proficient utilization of diverse Digital Content Creation (DCC) tools, including Maya, 3ds Max, Houdini, Unreal, Photoshop, After Effects, Nuke, and Substance 

  • Proficient in game engine Unity and Unreal Engine, including scene setup, level design, material creation, asset integration, scripting / blueprint, and optimization techniques. Capable of developing visually stunning and immersive experiences using these engines' powerful features and tools.

  • Adept at Agile methodologies and the Scrum framework.

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Experience:

Sunrise Animation Studios

Senior Technical Artist

Credited Projects: David (Release date end of 2025)

Leveraging strong analytical and problem-solving skills to develop efficient workflows, optimize asset performance, and implement innovative technical solutions, ensuring seamless integration and stability within the production pipeline.

2024 - present â€‹

  • Developed and documented efficient workflows and pipeline tools to support the layout team, ensuring seamless integration into the production environment. Created Python scripting to automate tasks and optimize productivity.

  • Provided technical support to artists and engineers, troubleshooting material errors, performance issues, and optimizing assets.

  • Collaborated with the development team to identify and resolve complex technical challenges, ensuring smooth integration of tools and workflows into the evolving production pipeline.

  • Validated and optimized final art assets for performance and cross-platform compatibility, ensuring they meet technical requirements and function seamlessly within the pipeline.

  • Tested new tools before deployment to production, identifying and resolving bugs to ensure stability and efficiency.

  • Conducted training sessions on pipeline processes and tools while maintaining technical documentation to support knowledge sharing within the team.

Rooster Teeth Animation

Senior Technical Artist

Credited Projects: RWBY, gen: LOCK, Death Battle, Red vs. Blue, Justice League x RWBY: Superheroes and Huntsmen Part One & Two.

Providing strong analytical and problem-solving skills to identify technical challenges and offering innovative solutions related to art asset integration, performance optimization, and cross-platform compatibility.

2018 - 2023​

  • Streamlined the integration of art assets from diverse external sources, adeptly aligning them with the pipeline's exacting requirements for materials, rigging, mesh cleanup, and more.

  • Optimized the production processes by proactively testing, evaluating, and recommending the implementation of cutting-edge 3rd party tools and proprietary software.

  • Bridged the divide between engineers and artists by spearheading collaborative dialogues to conceptualize and craft innovative tools precisely tailored to the project's unique requirements.

  • Led informative team sessions, catering to various skill levels, to introduce new or modified workflows for both artists and engineers. Created detailed technical documentation to ensure smooth adoption of these workflows, empowering the team for increased efficiency and creativity. Supported engineers in evaluating software for production integration.

  • Managed support tickets with production and engineering teams, ensuring swift issue resolution and maintaining the quality, consistency, and stability of technical deliverables.

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Astire Games

Astire Games/ Internship / Out Foxed

Environment Artist & World Building

Team of 7

13 Weeks 2017

  • Published mobile game on April 05, 2017, to iOS and Android.

  • Demoed game at SXSW Gaming Expo 2017.

  • Created and optimized 3D models, textures, and materials for environments and props maintaining high visual fidelity while maximizing performance.

  • Actively participated in team meetings, providing creative solutions and suggestions to improve overall art quality and project efficiency.

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S.C.A.R.E.

Environment Artist and World Building

Art Institute of Austin 2016 -2017

Team of 10

33 Weeks 

  • Demoed game at SXSW Gaming Expo 2017

  • Developed materials and textures using Substance Painter, Substance Designer, and Photoshop, ensuring a high level of quality and consistency.

  • Created highly detailed and optimized 3D environments, including terrains, buildings, and props, using 3Ds Max software, created custom colliders and rigidbody for dynamic player experience

  • Conducted regular performance profiling and optimization to achieve optimal frame rates and efficient memory usage.

  • Used SVN (Subversion) for version control and collaborative development. Skilled in managing and merging assets, tracking changes, and ensuring smooth collaboration within a team environment.

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Sphere That Could

Environment Artist and World Building

Art Institute of Austin 2016

Team of 6

11 Weeks 

  • Streamlined the assembly, editing, and optimization processes for intricate and highly detailed 3D environments.

  • Implemented lighting setups to achieve desired mood and atmosphere within level environments, utilizing Unity's lighting systems.

  • Took ownership of work through completion; collaborated closely with production lead to create visually compelling and immersive game levels

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Future Tense

Environment Artist

Art Institute of Austin 2015

Team of 4

11 Weeks 

  • Created 3D models and textures from concept art and photo reference

  • Created concept art/designs to help in the construction of 3D game assets

  • Worked collaboratively with the game designers and technical artists to understand and interpret design requirements

  • Achieved and maintained lighting of indoor levels, using lighting tools to enhance a scene

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Red Curry Thai & Sushi

Waitress & Hostess

2007 - 2015 

  • Collaborated with colleagues and kitchen staff to ensure accurate and timely order delivery, contributing to overall customer satisfaction.

  • Learned skills to adapt to changing circumstances and maintain composure in a fast-paced work environment.

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Education:

  • The Art Institute of Austin 2015-2017     

    • Bachelor Degree of Fine Arts in Game Art & Design

  • Sam Houston State University 2014-2015

    • Animation Program​

  • Lone Star College 2009-2014   

    • Associate of Applied Science Degree in Game Design and Art   

    • Associate of Applied Science Degree Visual Communications Animation

 

  •  

Honors:

  • Rooster Teeth employee of the month

  • Won best in show at graduation portfolio show

  • Deans Honor List

  • Sold 30 copies of a painting to accumulating $2,250 for a charity 

  • Second place student art show, sold drawing

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Activities that Demonstrate Personal Drive

  • Instructor and 2nd degree black belt in Teakwondo

  • Solo pilot of paraglider

  • Kayaker class IV level

  • Kiteboarder and snowboarder

  • Traveled to 87 countries & 7 continents

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LISA MORRIS

Lion Rock Sir Lanka
Antarctica
Thailand

Click for Resume

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© 2017 by LISA MORRIS.

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