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SXSW

Demoed at the 2017 gaming expo

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Responsibilities:

  • Concept Art: Designed the layout of the plantation mansions through many revisions to get the perfect player experience. 

  • Modeling: Created most of the props and walls that are seen in the game.

  • Created the lighting and textures

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Programs Used:

  • Created in Unity

  • 3Ds Max For all of the modeling

  • Texturing in Substance Painter and Photoshop

  • Unity version control

About:

The Player plays as the house that is trying to scare away visitors that visit it. Though the more visitors you scare the more that show up. The more visitors you scare the more Paranoyance points you get to use to scare other visitors.

The player will be interacting with the objects in the house itself. By interacting with the objects in the house the player will be able to scare visitors and gain resource points called Paranoyance. The player uses Paranoyance points to place more interactions to scare more visitors. The visitors consist of: teenagers, adults, elderly, paranormal investigators, and the exorcist.

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The art style we were working towards is a creepy stylized dark atmosphere. The game takes place in a haunted plantation mansion. The modeling style is slimier to the sims. But a darker, scarcer side of the sims. The wallpaper is peeling off and the wood is rotting a way to give the house the feel of it falling apart. To help set the mood for the player. The props and decoration are set in the time frame of the 50s. The props have costume collides and rigidebody so the props are intractable. This allows for a more dynamic atmosphere. 

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Team Members:

Lisa Morris

Frank Pierce

Charles Knox

Alyssa Shogan

Madi Fielder

Richard Whight

Vicky Eversley

Clint Smith

Moy Garcia

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